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Fwd: Can we use OpenBSD Puff in our free game?
- To: misc_(_at_)_openbsd_(_dot_)_org
- Subject: Fwd: Can we use OpenBSD Puff in our free game?
- From: Juha Varkki <dbg_(_dot_)_64b_(_at_)_gmail_(_dot_)_com>
- Date: Mon, 29 Aug 2005 22:59:08 +0300
- Reply-to: admin_(_at_)_tohveli_(_dot_)_net
I sent this message to Theo, but I haven't got any reply yet, so I
thought about asking you guys what do you think about this.
---------- Forwarded message ----------
From: Juha Varkki <dbg_(_dot_)_64b_(_at_)_gmail_(_dot_)_com>
Date: Aug 25, 2005 9:51 PM
Subject: Can we use OpenBSD Puff in our free game?
We're making a free adventure game and we would like to use the OpenBSD
mascot, Puff, in our game.
The game would be 3D capture-the-flag or adventure game where Puff
would be one of the main characters (among with Beastie, Tux [and the NetBSD
Actually, this game is for a game programming competition, but the game itself
would be free and released under BSD or GPL license. The game would also
be distributed by us (on the game's website) and probably on the competition
organizer's FTP/CD-ROM for free.
We could win the prize money, but that's the only way we would actually make
any money out of Puff (indirectly).
So my question is: Can we create a 3D model of Puff (or Puff look-a-like) and
use it and distribute it with our game?
-- Juha Varkki