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Re: Half Life
- To: misc_(_at_)_openbsd_(_dot_)_org
- Subject: Re: Half Life
- From: Jay <jay_(_at_)_musubi_(_dot_)_org>
- Date: Fri, 29 Dec 2000 21:56:03 -0800 (PST)
this rule works for me:
pass in quick on [interface] proto udp from any port 27000 >< 27050 to [internal]
50 ports might be a bit extreme tho.
you could prolly combine the two and specify the WON servers instead of "any".
=jay
------
"I did nothing, absolutely nothing. And
it was everything I thought it could be."
On Fri, 29 Dec 2000 mshaw_(_at_)_mediapotential_(_dot_)_com wrote:
> Ok, several folks asked for half life rules. Here are the ones I use. I
> derived them by logging everything and watching what 'broke' when I tried
> to use HL. It was forever ago but I'm pretty sure they still work.
> Regardless, they aren't near and dear to my heart so if someone has a
> better way then by all means shoot.....
>
> 1-These two rules allow you to communicate with the WON servers (really
> the WON servers to talk back to you)
> pass in on [inX] proto udp from 128.11.20.143 to any
> pass in on [inX] proto udp from 209.191.156.149 to any
>
> 2-This one allows the game servers to give you their status
> pass in on [inX] proto udp from any to [internal IP]
>
> Number two can be tightened up a little more by specifying a port range.
> If I remember correctly the originating and destination ports *seemed* to
> stay in some sort of common range. I'm also assuming there are some
> 'quick' rules higher for blatantly 'no-no' UDP ports (I do everything
> below 1024). If you don't have one you'll definitely want to tighten up
> the destination ports.
>
>
>
>
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