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Re: why is it called /boot/beastie.4th ?
- To: Oliver Fromme <olli_(_at_)_lurza_(_dot_)_secnetix_(_dot_)_de>
- Subject: Re: why is it called /boot/beastie.4th ?
- From: Dag-Erling Smørgrav <des_(_at_)_des_(_dot_)_no>
- Date: Tue, 05 Feb 2008 16:13:59 +0100
- Cc: freebsd-chat_(_at_)_FreeBSD_(_dot_)_ORG
Oliver Fromme <olli_(_at_)_lurza_(_dot_)_secnetix_(_dot_)_de> writes:
> Dag-Erling Smørgrav <des_(_at_)_des_(_dot_)_no> writes:
> > Oliver Fromme <olli_(_at_)_lurza_(_dot_)_secnetix_(_dot_)_de> writes:
> > > http://www.secnetix.de/olli/tmp/vloader.png
> > This is brilliant! Send patches! :)
> Does that mean you're volunteering to be my mentor? :)
It means, at the very least, that I have worked on similar code in the
kernel (not loader) before, and that I therefore feel competent to at
least look over your code.
Considering your track record, I'm surprised you haven't found someone
to mentor you already. I still remember using QPEG / QPV many years
ago; if you agree not to ask me what I used it for, I'll agree not to
ask you what you wrote it for :P
> BTW, my patches add a few FICL words (forth commands) to the loader
> (i386 and amd64 only). They implement simple graphics commands (dots,
> lines, triangles, circles), text output using proportional fonts
> loaded from the boot device, and display of PCX images. The above
> screen shot is simply a PCX background image containing the logo, and
> some text for the menu at the top. Very simple. Currently only 16
> color standard VGA modes are supported (4 bit depth), but that should
> be sufficient for a start.
The kernel splash code supports both BMP (courtesy of Mike Smith, IIRC)
and PCX (courtesy of yours truly). I haven't looked at it in years, but
I've used it on and off to add splash screens to various FreeBSD-based
turn-key solutions I've been involved in.
Hey, how about PNG support? Know someone we could ask? ;)
It would be very nice if you could generalize this to allow displaying
kernel boot messages over a graphical background; I'm not sure that's
possible with our current graphical console code.
Dag-Erling Smørgrav - des_(_at_)_des_(_dot_)_no
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